Distortion 2.0 Investigates how the specifications of geometry and materials can create sonic effects.
The project created new interfaces between acoustical science and the build environment by integrating the usually subsequent thought areas of sound performance, design and production. The research project introduced a customized design environment, computerbased acoustic simulation, parametric modelling techniques and the steering of high end materials and digital production technology.
The project challenges the way acoustics are generally thought. Where this is often either a narrow performance solution or even afterthought the project showcases a way to think and create sound and architecture at the same time. It explores the potential of multiple sonic parameters for their sonic effects and expands the usually used single criterion, reverberation time. New digital tools and techniques were developed to virtually experiment and test design propositions; physical experiments were completed to evaluate aspects of the design that could not be calculated digitally.
The dissemniation events gave the framework in which two spaces with specifically tuned acoustic performance could be created – seperated only by 15mm of material. Here the projects sonic and aesthetic sensations could be directly experienced and the performance was validated through modeling and simulation analyses used iteratively throughout the design process and through qualitative and quantitative analysis of the full-scale installation. 2010
Publication: Responsive Acoustic Surfaces: Computing Sonic Effects,