A user and sensor-computation driven building game was developed by a group of master students at Dept. of Applied IT, Chalmers, during the Tangible interactions course. The project investigate the emergence in manually assembled structures that grow based on predefined gaming rules. The concept of plants struggeling for light was in addition informed by multiple pressure sensors, as well as 3d scanning. The user guidance was done through projection mapping. The project was presented as working showcase at TEI2014 in Munich.
Tutors: Alexandru Dancu, Stig Anton Nielsen.
Students: Max Witt, Catherine Hedler, Hanna Frank, Axel Pelling, Christian Carlsson.
Publication: Emergent Interfaces: Constructive Assembly of Identical Units, 2015. back