Semi-autonomous rover navigated successfully between preprogrammed coordinates (geolocations).
Throttle is still manual during testing for safety. The Rover hardware was built on an old remote controlled toy car. Controllers, servos, motors and motor controller is buffed up with modern high current electronics all controlled by the PixFalcon with a GPS/Compass sensor. The flight controller is programmed through QgroundControl v3.
The game is more of a structure for a series of riddles, quizzes or games, to take out and about in bars for a fun night out.
4-12 persons can participate. If more than 6 pers, pairs can be formed. The number of pairs+1 is the number of venues to visit throughout the night.
Each person or pair creates a riddle for the others to solve. The answer to the riddle must lead to a bar, restaurant or other venue, where the next riddle can be presented.
In this way a series of riddles, each solved at a separate venue lead the group around town. While the entire route remains a surprise to everyone along.
An ‘assistant’ – not taking coming along the trip – lays out the order of venues through the trip. This serves the purpose in order for the group to move around town in a short rational path.
For this assistant to know the venues selected, every person or pair inform this assistant (and only the assistant)
Once the route is laid out, the assistant makes a deck of envelopes for the group to bring on the trip. The envelopes are numbered 1..n. Each envelope contain only the name(s) of the next person or pair to present their riddle or quiz.
Take your box of Lego and sort a number of exact similar piles. The number of piles should match the number of players. I recommend storing the pieces in separate bags for later use.
Now each player has a handful of pieces, say there are 16 in each pile for example.
1: Now the first player makes a little arrangement of 4 selected pieces from his own pile. While doing so he hides his pieces behind a standing open book or in his lap under the table.
2: When all players are ready, he shows the arrangement in the middle of the table.
3: At the moment the arrangement is shown the other players can copy the arrangement as fast as possible. But!
4: At any moment any of the players copying can say stop, and everyone has to stop building.
5: The copies are now compared to the original and minus points are given for misplaced pieces.
6: Points are noted, and the next player makes an arrangement now with 8 pieces. (repeat from 1)
Finally: The points are summarized such that the weight of points are relative to the number of pieces.
Notes: It can be troublesome to calculate points, so give and take a bit or just rate the figures quickly looking for similarity, then throw points by the paper-sissor-stone method: showing a number of fingers at them simultaneously (one figure at the time – fairplay)
-The fun part here is to just build arbitrary lego figures and train the 3D perception.